These abilities are said to be one of the potential stepping stones towards developing a Stand, which some Stands are an example of. Stands and other supernatural abilities, like the Ripple, the Spin and the powers given by the Stone Mask, are all somehow linked in nature. Towards the end of Stardust Crusaders and in all subsequent story arcs, Stand names are references to musicians, bands, albums, and songs from American, Australian, British, and European music scenes only one Stand's name has ever referenced Japanese music. It is possible that the right mix of magic and enchantment-research could yield a spare humanoid shape - giving many of these creatures the luxury of opposable thumbs.When Stands were first introduced in Stardust Crusaders, they were named after Major Arcana of the Tarot and then Ancient Egyptian deities, with their designs often featuring motifs of those cards or mythological figures. In 5e the shapes already include suidae, canine, corvid, felidae, ursidae and more. If you are okay with light house ruling, an animal could also come down with lycanthropy 'curse'. Would getting the druid shape shift allow for an 'elven' form? Rules As Written it is not written down so it would need a house ruling. Also: elves are naturally druidic in nature - they are the most logical and plot consistent choice. Getting a human shape can bring them to 80+ years, getting an elven shape would mean a thousand. If a beast can gain a human(oid) shape they can gain much more lifespan. Obviously, a rabbit could live as an ancient clam for five centuries - but that seems weird. If they had the druid's ability to change into a longer lived creature they would adopt the 'new' life-span. If a beast were to gain a second form they would live much longer. They may research a version of Reincarnation that works on beasts (especially if a god helps out). They may find time shifting in the Fae realms that allow them to live much longer or even stop aging completely - though this puts you at the hands and mercy of the locals. The good news is, magic is very keen to add time to a creature's life. and soon! Unlike trees that naturally live for centuries, most beasts won't get far past a decade unless they happen to be an elephant or turtle. They need some serious solutions else their new-found brilliance will end. They live short lives though - a mouse lives 5-7 years, a deer lives only 6-14 years. For example, a simple deer has an average score of 14 wisdom (some could be much wiser!) - that's about as wise as most low level druids, clerics and other religious monsters. So They Are Awake - Now What?įortunately, they have lots of options if you look at beast ability scores. Note that dragons have optional rules for spell casting and they can choose nearly any spell (they would need to be CR 15+ for Awaken &/or Reincarnation). This will still mean an eight hour casting time. There are some creatures in the Monster Manual that have the Innate Spellcasting trait - they cast them without material components (or their cost). Such creatures also gain two languages and the ability to speak. Specifically, when Psychic Resonance (page 160) occurs there is a six percent chance all beasts gain that 10 intelligence if they didn't have it already. Tasha's Cauldron adds magical zones to D&D world-building with weird 'storms' that can cause every beast within the area to spontaneously get more clever. then what? What is their lifestyle? What motives would they eventually have? What would they do with the rest of their lives? Who Would Cast Awaken - Spell Both Difficult & Expensive But what about beasts? You make them average intelligence anthropomorphically speaking and. In previous publications there has been some mention of what an Awakened tree may do if you first shape them into anything that is both really large and made of wood. So you have some Awakened animals & plants! What do they do with their new-found smarts?
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